This was the boss model that had to be scrapped due to time management and polygon size. It was made in zbrush before I was aware if the limitations that Unity had on high polygons. I really liked how this was going and is one of my favourite things I did this year in terms of achievement, but it had to be cute short unfortunately.
Connor Wright's CGA
*croak*
Friday, 27 March 2015
Thursday, 26 March 2015
2D Design - Anthropomorphic Frog
We were assigned a task to create an anthropomorphic frog this session, it could be anything we wanted so long as it was a frog in a human appearance. Frogs are my favourite animals so I had a lot of fun with this and I drew a frog prince which is a nickname of mine. Looking back i like the colours I used here but I'm not too keen on the painterly look, I think a bit more refinement would have been good.
2D Design - Lava Creature
For this task we utilized the layer effects available in Photoshop, allowing us to get many different kinds of effects on our individual strokes. Using this we created a glow effect to get a feeling of lava. This was my result.
Game Encounters - Fish Rig
I thought it would be cool for our project to get a fish rig and have it swimming for our game. It was done by modeling the fish and then rigging it with joints, then adding it to a curve and have it follow the path. This was a lengthy process and there was difficulty adding it to the game as Unity has problems with curve animations, but through the process I learned a lot.
Games Encounters - Shark Modeling
I was tasked to create a high poly model of a shark I designed to be used for the game itself, I used the base model that Jamie made and edited it in zbrush. We ultimately scrapped this as we realised that Unity couldnt handle the amount of polygons that zbrush made, but it was a good learning experience for me regardless.
This was the first incarnation I did which did quite go to plan.
Games Encounters - Shark Concepts
As well as the concepts for the boss, I was also in charge of designing the standard enemies in the game which in our case was a shark.
I started off here trying to familiarize myself with the basic anatomy of a shark to make the design process easier, I learned quite a lot about the way they work from this process.
The rest of the designs were working out the design of the shark, I wanted them to be artificial and not just a fish. So I looked at some research related to the boss and my design for the boss itself to help.
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