As well as the concepts for the boss, I was also in charge of designing the standard enemies in the game which in our case was a shark.
I started off here trying to familiarize myself with the basic anatomy of a shark to make the design process easier, I learned quite a lot about the way they work from this process.
The rest of the designs were working out the design of the shark, I wanted them to be artificial and not just a fish. So I looked at some research related to the boss and my design for the boss itself to help.
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