For the boss of our game, we wanted to originally create a huge monster with a pattern attack to hurt the player, I was in charge of the concept art for this. The design was ultimately scrapped for a new one due to time management issues.
This was the initial concept sketch for the boss. I focused on trying to just get a concept on paper to work with further into. I added a lot of detail so that it made it easier for me to visualise what I wanted out of the design.
This was the final concept shot of the overall lighting and mood of the boss. I used filters to try and convey the textures and dingy look to the boss, as well as focusing on its appearance. We were weary about the time it would take, so I decided to make the golem be attached to the rocks below him at his waist. I liked how the design came out and overall although if I could go back and redo it I would definitely add more detail.
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