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Thursday, 26 March 2015

3D Assessment Task - Finn

Our end task was to use Maya to model and texture a cartoon character called Finn using the 'box modeling' method. Here are the steps I took throughout the process:


I started off with the feet and slowly extruded the edges towards the body, moving the vertices around as I went.


When I came to the shorts, this was where the two meshes met and I had to combine them together at the groin area.


After that the body was needed, and I build it up so that it matched a nice flow to work with.


When the body was done I added a neck and build a basic cube extruding from the neck, using edge loops I sculpted the head to try and get a shape I wanted.


I extruded a sleeve and then from that extruded the shape of the arm, using edge loops to shape it accourdingly.


After adding fingers to the model the base mesh was done.

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