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Thursday, 26 March 2015

Games Encounters - Shark Modeling

I was tasked to create a high poly model of a shark I designed to be used for the game itself, I used the base model that Jamie made and edited it in zbrush. We ultimately scrapped this as we realised that Unity couldnt handle the amount of polygons that zbrush made, but it was a good learning experience for me regardless.


This was the first incarnation I did which did quite go to plan.



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