Our end task was to use Maya to model and texture a cartoon character called Finn using the 'box modeling' method. Here are the steps I took throughout the process:
I started off with the feet and slowly extruded the edges towards the body, moving the vertices around as I went.
When I came to the shorts, this was where the two meshes met and I had to combine them together at the groin area.
After that the body was needed, and I build it up so that it matched a nice flow to work with.
When the body was done I added a neck and build a basic cube extruding from the neck, using edge loops I sculpted the head to try and get a shape I wanted.
I extruded a sleeve and then from that extruded the shape of the arm, using edge loops to shape it accourdingly.
After adding fingers to the model the base mesh was done.